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Will Emerging Technology in Animation… Actually Emerge?

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Every few years, the animation industry finds itself buzzing with promises of revolutionary tools. From AI-assisted storyboarding to real-time rendering, the future of animation often feels like it’s just one software update away.


We often see ‘experts’ peddling their latest 5 second clip of a specific tool, doing a specific task, in a specific set of circumstances, with a specific outcome in mind.


But how much of this hype actually makes it into the mainstream production pipeline, and how much lingers in the land of demos and lost projects?


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The Next Big Thing


Animation has always been a technology driven artform. The leap from hand drawn frames to computer generated imagery reshaped not only how films look, but how studios operate. 


But at the core of this is still the original creativity of the artist. The original ideas, executed with a skill based around available tools.


Today ‘emerging technologies’ like AI driven motion capture, virtual production stages and neural rendering tools promise to unlock faster workflows, reduce costs, and democratise creativity. The idea of why spend countless hours rigging characters when machine learning can automate the process.


Well… it’s not that simple.


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The Reality Check


Emerging technologies don’t always emerge, at least not in the way they’re publicly acknowledged.


Studios are cautious and for good reason. Integrating untested tech into a pipeline risks budget overruns, artistic compromises and compatibility headaches.


Many tools that look impressive in research papers or short demos, often prove too clunky, unpredictable, or rigid for the demands of the production schedule.


Also one of the most relevant and important points is, how do these tools learn to do what they do?


Understanding any creative skill takes time, which is where a large problem is seen in using original creativity to set the baseline for a tool to replicate.


There is nothing new or innovative about recreating something that someone else has already created. True innovation would be helping that original creative, to create in a new way, such as the use of digital tools over traditional analogue methods.


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What’s Actually Sticking


This doesn’t mean there is no progress. Real-time rendering (Unreal, Unity) has already changed pre-visualisation and is inching it’s way into full length production.


AI is showing up as an assistant rather than a replacement, helping with in-betweening, lip-syncing, and background extension, but rarely carrying the weight of a project.


Tools that allow an artist to take a character they have rigged, then make a rudimentary pose sketch and apply that to the rig, which allows the artist to focus on quick revision of rough animatics.


Motion capture continues to improve, blending hand animation in ways that preserve artistic intent. Improved systems can give the creative or actor a more authentic performance on screen.


But these are all still just tools in the animation toolkit.


Where Do We Go From Here?


Will emerging technologies emerge? Yes, but not in the sudden, industry shattering ways headlines predict. Instead it will seep into the creative process quietly, tool by tool, feature by feature, until one day we look back and realise how different the landscape has become.


The revolution in animation rarely looks like a revolution. It looks more like hundreds of tiny tweaks that slowly change what’s possible on screen.


If you’re interested in finding out more about creative ways we can use technology to tell your story, get in touch!



 
 
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